Re: Operation Overkill II door setup
By: Gamgee to All on Tue May 19 2026 02:22 pm
Having some problems with this door... it seemed to have been working, but a user tells me it sometimes thinks he's another player. I think it's a dropfile/config issue, and have tried every combination I can think of, to the point where the door will no longer even launch. Have followed the Wiki instructions for this door, but they are Windows-centric, and the use of 'dosemu' on Linux here changes the paths. I do know about the drive assignment letters in dosemu, but could somebody who has this working post the SCFG screenshot of your setup, and maybe the contents of OOIIDOOR.BAT ...? Also if possible, a screenshot of the OOSETUP utility that shows the path definitions for the various things.
I have Operation Overkill II running with dosemu2 in Linux. I recall sometimes users on my BBS have complained it thought someone was still playing - I think sometimes it might not be good at detecting whether a user has disconnected.
Also, I thought I had read that it doesn't support multiple users at the same time, but in OOIISETUP, I see there is an option to enable multi-node operation.. I have that set to Yes in mine, but concurrent users set to No in SCFG..
This is my configuration for it in SCFG (relevant options):
Name Operation: Overkill II
Internal Code OOII
Start-up Directory ../../doors/OOII
Command Line OOIIDOOR.BAT %#
Multiple Concurrent Users No
Native Executable No
I/O Method FOSSIL or UART
Use Shell or New Context Yes
BBS Drop File Type DOOR.SYS (52 lines)
Place Drop File In Node Directory
These are the system settings from my OOSETUP:
BBS Type GAP
Path to BBS D:\
Path to Ansi Bulletins E:\OOII
Path To Ascii Bulletins E:\OOII
Bulletin Pause String NONE
Multi-Node Operation YES
Video Mode DIRECT
Comm Support FOSSIL
Fight Delay 42
Path To Game Data Files E:\OOII\
Path To Game Text Files E:\OOII\
Path to NEWS.ASC File E:\OOII\
Path to BANNED.DAT file E:\OOII\
Nightfox
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