• Operation Overkill II door setup

    From Gamgee@1:103/705 to All on Tue May 19 14:22:17 2026
    Hi all,

    Having some problems with this door... it seemed to have been working, but a user tells me it sometimes thinks he's another player. I think it's a dropfile/config issue, and have tried every combination I can think of, to the point where the door will no longer even launch. Have followed the Wiki instructions for this door, but they are Windows-centric, and the use of 'dosemu' on Linux here changes the paths. I do know about the drive assignment letters in dosemu, but could somebody who has this working post the SCFG screenshot of your setup, and maybe the contents of OOIIDOOR.BAT ...? Also if possible, a screenshot of the OOSETUP utility that shows the path definitions for the various things.

    Thank you.

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  • From Nightfox@1:103/705 to Gamgee on Tue May 19 13:50:22 2026
    Re: Operation Overkill II door setup
    By: Gamgee to All on Tue May 19 2026 02:22 pm

    Having some problems with this door... it seemed to have been working, but a user tells me it sometimes thinks he's another player. I think it's a dropfile/config issue, and have tried every combination I can think of, to the point where the door will no longer even launch. Have followed the Wiki instructions for this door, but they are Windows-centric, and the use of 'dosemu' on Linux here changes the paths. I do know about the drive assignment letters in dosemu, but could somebody who has this working post the SCFG screenshot of your setup, and maybe the contents of OOIIDOOR.BAT ...? Also if possible, a screenshot of the OOSETUP utility that shows the path definitions for the various things.

    I have Operation Overkill II running with dosemu2 in Linux. I recall sometimes users on my BBS have complained it thought someone was still playing - I think sometimes it might not be good at detecting whether a user has disconnected.

    Also, I thought I had read that it doesn't support multiple users at the same time, but in OOIISETUP, I see there is an option to enable multi-node operation.. I have that set to Yes in mine, but concurrent users set to No in SCFG..

    This is my configuration for it in SCFG (relevant options):

    Name Operation: Overkill II
    Internal Code OOII
    Start-up Directory ../../doors/OOII
    Command Line OOIIDOOR.BAT %#
    Multiple Concurrent Users No
    Native Executable No
    I/O Method FOSSIL or UART
    Use Shell or New Context Yes
    BBS Drop File Type DOOR.SYS (52 lines)
    Place Drop File In Node Directory


    These are the system settings from my OOSETUP:
    BBS Type GAP
    Path to BBS D:\
    Path to Ansi Bulletins E:\OOII
    Path To Ascii Bulletins E:\OOII
    Bulletin Pause String NONE
    Multi-Node Operation YES
    Video Mode DIRECT
    Comm Support FOSSIL
    Fight Delay 42
    Path To Game Data Files E:\OOII\
    Path To Game Text Files E:\OOII\
    Path to NEWS.ASC File E:\OOII\
    Path to BANNED.DAT file E:\OOII\

    Nightfox

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  • From Gamgee@1:103/705 to Nightfox on Tue May 19 20:28:15 2026
    Nightfox wrote to Gamgee <=-

    Re: Operation Overkill II door setup
    By: Gamgee to All on Tue May 19 2026 02:22 pm

    Having some problems with this door... it seemed to have been working, but a user tells me it sometimes thinks he's another player. I think it's a dropfile/config issue, and have tried every combination I can think of, to the point where the door will no longer even launch. Have followed the Wiki instructions for this door, but they are Windows-centric, and the use of 'dosemu' on Linux here changes the paths. I do know about the drive assignment letters in dosemu, but could somebody who has this working post the SCFG screenshot of your setup, and maybe the contents of OOIIDOOR.BAT ...? Also if possible, a screenshot of the OOSETUP utility that shows the path definitions for the various things.

    I have Operation Overkill II running with dosemu2 in Linux. I recall sometimes users on my BBS have complained it thought someone was still playing - I think sometimes it might not be good at detecting whether a user has disconnected.

    Also, I thought I had read that it doesn't support multiple users at
    the same time, but in OOIISETUP, I see there is an option to enable multi-node operation.. I have that set to Yes in mine, but concurrent users set to No in SCFG..

    This is my configuration for it in SCFG (relevant options):

    Name Operation: Overkill II
    Internal Code OOII
    Start-up Directory ../../doors/OOII
    Command Line OOIIDOOR.BAT %#
    Multiple Concurrent Users No
    Native Executable No
    I/O Method FOSSIL or UART
    Use Shell or New Context Yes
    BBS Drop File Type DOOR.SYS (52 lines)
    Place Drop File In Node Directory


    These are the system settings from my OOSETUP:
    BBS Type GAP
    Path to BBS D:\
    Path to Ansi Bulletins E:\OOII
    Path To Ascii Bulletins E:\OOII
    Bulletin Pause String NONE
    Multi-Node Operation YES
    Video Mode DIRECT
    Comm Support FOSSIL
    Fight Delay 42
    Path To Game Data Files E:\OOII\
    Path To Game Text Files E:\OOII\
    Path to NEWS.ASC File E:\OOII\
    Path to BANNED.DAT file E:\OOII\

    Great, some of that is significantly different than what I have (and
    from the Wiki description). Will give that a go tomorrow, appreciate
    you taking the time to send that along.



    ... Gone crazy, be back later, please leave message.
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