• Re: Favorite text adventure?

    From Kalevi Kolttonen@3:633/10 to All on Thu Jun 11 19:55:16 2026
    Brent Hendricks <bphendri@bbs.catracing.org> wrote:
    What was your favorite text adventure or graphics/text adventure for the Commodore 8-bit line?

    I always avoided the text adventures because of their limited
    "understanding" of what you could do. I did try Hulk, or was
    it Incredible Hulk.

    In the beginning you were tied up and I guess you had to do
    "bite lip" to get free. If you did not do so, you would be
    forever stuck in the beginning. I never got anything done
    and gave up.

    br,
    KK

    --- PyGate Linux v1.5.15
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Anssi Saari@3:633/10 to All on Thu Jun 11 12:21:05 2026
    kalevi@kolttonen.fi (Kalevi Kolttonen) writes:

    Brent Hendricks <bphendri@bbs.catracing.org> wrote:
    What was your favorite text adventure or graphics/text adventure for the
    Commodore 8-bit line?

    For me it was probably "Gruds in Space" which I managed to beat by
    myself. I think it may be the only one I solved by myself so likely it
    was fairly easy.

    I always avoided the text adventures because of their limited
    "understanding" of what you could do. I did try Hulk, or was
    it Incredible Hulk.

    I remember that style, there was a bunch of these superhero text
    adventures. I think I played Spider-Man as well. Didn't get far in
    either.

    In the beginning you were tied up and I guess you had to do
    "bite lip" to get free. If you did not do so, you would be
    forever stuck in the beginning. I never got anything done
    and gave up.

    Sounds familiar. As I recall, anything you could do tied up to hurt
    yourself would turn you into the Hulk and free you from the ropes. There
    was "tip chair" for example. This puzzle at least wasn't the weird "moon
    logic" kind so favored by some adventure games.

    --- PyGate Linux v1.5.15
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Brent Hendricks@3:633/10 to All on Thu Jun 11 19:55:16 2026
    On Wed 10-Jun-2026 4:07p, kalevi@kolttonen.fi wrote:
    Brent Hendricks <bphendri@bbs.catracing.org> wrote:
    What was your favorite text adventure or graphics/text adventure for the Commodore 8-bit line?

    forever stuck in the beginning. I never got anything done
    and gave up.

    LOL, don't feel bad! That is how most of my experience with these adventure or puzzle games went.

    I think out of all the ones I tried.

    * Scott Adams series
    Adventureland
    Pirates Adventure

    * Windham Classic's
    Treasure Island
    Swiss Family Robinson

    *Tellarium
    Rendevouz With Rama

    *Sierra Online
    Leisure Suit Larry
    Police Quest 3
    Police Quest

    *Unknown publisher
    Masqurade

    I was only ever able to complete
    Treaure Island and Police Quest 3....

    So there ya go! :)

    Rug Rat (Brent Hendricks)
    Blog and Forums - www.catracing.org
    IMAGE BBS! 3.0 - bbs.catracing.org 6400
    C-Net Amiga BBS - bbs.catracing.org 6840
    Ham's Over IP - 104196


    --- PyGate Linux v1.5.15
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Andreas Kohlbach@3:633/10 to All on Tue Jun 16 13:00:01 2026
    On Wednesday, 10 Jun 26 10:12:55, Brent Hendricks wrote:

    What was your favorite text adventure or graphics/text adventure for the Commodore 8-bit line? Mine was Trasure Island by Windham Classics. It has the dubious honor of being one of the only adventure game that I ever solved (and it took me MONTHS!), it also got me to read the actual book by Rober Louis Stevenson.

    I liked the game engine, and the graphics and music also added to the overall experience.

    The Hobbit. Simply, because I was not into graphic adventures, but a
    friend used to play it. So it's the only one I know.

    Odd, when trying to post this it was refused due to the header line

    | Distribution: The Rat's Den Amiga - bbs.catracing.org:6840

    How did this get into my header? I removed it now.
    --
    Andreas

    --- PyGate Linux v1.5.16
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Kalevi Kolttonen@3:633/10 to All on Wed Jun 17 06:30:02 2026
    Andreas Kohlbach <ank@spamfence.net> wrote:
    Odd, when trying to post this it was refused due to the header line

    | Distribution: The Rat's Den Amiga - bbs.catracing.org:6840

    How did this get into my header? I removed it now.

    Using tin, my replies were also refused and I had to
    manually remove the offending line. I guess it originates
    from those Amiga BBS systems that relay messages to
    Usenet.

    br,
    KK

    --- PyGate Linux v1.5.17
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Gary McCulloch@1:154/50 to All on Tue Jun 16 19:38:25 2026
    At times I still like logging onto my BBS and loading up some InfoGames text file advetures myself.

    * ACIS Member. AmigaNet ArakNet C=Net DescipleNet FidoNet PiNet RetroNet
    * C-Net/5
    * Origin: call.rofbbs.com ports 6800 6400 8502 423-541-8271 rofbbs.com (1:154/50)
  • From Rug Rat@1:135/250 to Gary Mcculloch on Wed Jun 17 05:32:15 2026
    On Tue 16-Jun-2026 7:38p, Gary Mcculloch@1:154/5.0 wrote:
    At times I still like logging onto my BBS and loading up some InfoGames text file advetures myself.

    I forgot that somone wrote an infocom game file reader for C-Net so you could play those online...

    Rug Rat (Brent Hendricks)
    Blog and Forums - www.catracing.org
    IMAGE BBS! 3.0 - bbs.catracing.org 6400
    C-Net Amiga BBS - bbs.catracing.org 6840
    Ham's Over IP - 104196
    --- CNet/5
    * Origin: The Rat's Den BBS (1:135/250)
  • From phigan@3:633/10 to All on Fri Jul 24 17:00:02 2026
    On 2026-06-10, Brent Hendricks <bphendri@bbs.catracing.org> wrote:

    I was only ever able to complete
    Treaure Island and Police Quest 3....


    Someone is making a Scummvm engine for Synchronet.. We'll be able to
    play Monkey Island and such games on BBSes soon.
    With a fancy terminal, that is.

    You can already play Gameboy games.


    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Rob Swindell@1:103/705 to phigan on Fri Jul 24 18:21:15 2026
    Re: Re: Favorite text adventure?
    By: phigan to All on Fri Jul 24 2026 05:00 pm

    On 2026-06-10, Brent Hendricks <bphendri@bbs.catracing.org> wrote:

    I was only ever able to complete
    Treaure Island and Police Quest 3....


    Someone is making a Scummvm engine for Synchronet.. We'll be able to
    play Monkey Island and such games on BBSes soon.

    That someone is me. :-) It's called SyncScumm and (along with SyncDOOM, SyncDuke, SyncRetro, SyncConquer, SyncMoo1, and SyncRPG) can be run on any DOOR32.SYS compatible BBS (not just Synchronet). I play to make an intro/demo YT video soon. I think it'll blow some minds.

    With a fancy terminal, that is.

    Works best with SyncTERM v1.10+ (the only option if you want audio), but many other terminals support Sixel (graphics), mouse input, and "Kitty keys" already (even Windows Terminal!), so it's pretty common feature set nowadays.

    You can already play Gameboy games.

    I know HM Derdoc did a Gameboy emulation door - I have not (yet, at least). SyncRetro already supports Intellivison, NES, and classic Arcade games (ROMs), but not Gameboy or other handhelds.
    --
    digital man (rob)

    Steven Wright quote #22:
    What happens if you get scared half to death twice?
    Norco, CA WX: 87.4øF, 50.0% humidity, 9 mph W wind, 0.00 inches rain/24hrs
    --- SBBSecho 3.37-Linux
    * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)
  • From Mike Powell@1:2320/107 to Rob Swindell on Sat Jul 25 14:23:14 2026
    Re: Re: Favorite text adventure?
    By: phigan to All on Fri Jul 24 2026 05:00 pm

    On 2026-06-10, Brent Hendricks <bphendri@bbs.catracing.org> wrote:

    I was only ever able to complete
    Treaure Island and Police Quest 3....


    Someone is making a Scummvm engine for Synchronet.. We'll be able to play Monkey Island and such games on BBSes soon.

    That someone is me. :-) It's called SyncScumm and (along with SyncDOOM, SyncDuke, SyncRetro, SyncConquer, SyncMoo1, and SyncRPG) can be run on any DOOR32.SYS compatible BBS (not just Synchronet). I play to make an intro/demo YT video soon. I think it'll blow some minds.


    Do these Sync* environments require that the sysop own the games, or do the games/some games come with packages like the Scummvm engine?


    --- ScorpioWeb v0.37a (Linux/x86_64)
    * Origin: capitolcityonline.net * KY, USA (1:2320/107)
  • From Rob Swindell@1:103/705 to Mike Powell on Sat Jul 25 16:10:41 2026
    Re: Re: Favorite text adventure?
    By: Mike Powell to Rob Swindell on Sat Jul 25 2026 02:23 pm

    Someone is making a Scummvm engine for Synchronet.. We'll be able to play Monkey Island and such games on BBSes soon.

    That someone is me. :-) It's called SyncScumm and (along with SyncDOOM, SyncDuke, SyncRetro, SyncConquer, SyncMoo1, and SyncRPG) can be run on any DOOR32.SYS compatible BBS (not just Synchronet). I play to make an intro/demo YT video soon. I think it'll blow some minds.


    Do these Sync* environments require that the sysop own the games, or do the games/some games come with packages like the Scummvm engine?

    Some great SCUMM games are completely free and Synchronet (in gitlab now and included in next release) includes small installation packages for:

    Space Quest 0: Replicated
    Cascade Quest
    Betrayed Alliance Book 1
    Drascula: The Vampire Strikes Back
    Lure of the Temptress
    Flight of the Amazon Queen
    Beneath a Steel Sky

    which downloads the game assets and installs/configures the door into Synchronet's config files for the sysop.

    For commercial games (e.g. Maniac Mansion), the sysop needs to provide the (assumed purchased/owned) game assets. Instructions that use Maniac Mansion as the example included in https://gitlab.synchro.net/main/sbbs/-/blob/master/src/doors/syncscumm/README.md
    --
    digital man (rob)

    Synchronet "Real Fact" #27:
    Rob Swindell (digital man) was born approximately 4 hours before the Unix epoch Norco, CA WX: 93.1øF, 42.0% humidity, 13 mph WNW wind, 0.00 inches rain/24hrs --- SBBSecho 3.37-Linux
    * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)
  • From Mike Powell@1:2320/107 to Rob Swindell on Sun Jul 26 16:17:18 2026

    Do these Sync* environments require that the sysop own the games, or do the
    games/some games come with packages like the Scummvm engine?

    Some great SCUMM games are completely free and Synchronet (in gitlab now and included in next release) includes small installation packages for:

    SNIP

    For commercial games (e.g. Maniac Mansion), the sysop needs to provide the (assumed purchased/owned) game

    Thanks for the explanation!


    --- ScorpioWeb v0.37a (Linux/x86_64)
    * Origin: capitolcityonline.net * KY, USA (1:2320/107)
  • From mpower@3:633/10 to All on Mon Jul 27 11:00:02 2026
    For me it has to be The Tracer Sanction. I clearly remember being
    just blown away by the animated clock in the Jeweler's Store.
    I still play it sometimes. I've even thought about maybe trying
    to do speed-runs of it.

    Mindshadow was the companion game to The Tracer Sanction and
    seems like it uses the same engine. Also excellent. Both games
    have this peculiar drawing style where everything is refined
    and perfect but then there will be a face just scribbled
    in. Great stuff.

    ---- Original Message ----
    Subject: Favorite text adventure?
    From: bphendri@bbs.catracing.org (Brent Hendricks)
    Date: Wednesday, 10 Jun 26 10:12:55
    Newsgroups: comp.sys.cbm
    Article: 19486

    What was your favorite text adventure or graphics/text adventure for the Commodore 8-bit line? Mine was Trasure Island by Windham Classics. It has
    the dubious honor of being one of the only adventure game that I ever solved (and it took me MONTHS!), it also got me to read the actual book by Rober
    Louis Stevenson.

    I liked the game engine, and the graphics and music also added to the
    overall experience.

    Rug Rat (Brent Hendricks)
    Blog and Forums - www.catracing.org
    IMAGE BBS! 3.0 - bbs.catracing.org 6400
    C-Net Amiga BBS - bbs.catracing.org 6840
    Ham's Over IP - 104196


    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From phigan@3:633/10 to All on Mon Jul 27 11:00:02 2026
    On 2026-07-25, Rob Swindell <usenet@vk3heg.net> wrote:

    That someone is me. :-) It's called SyncScumm and (along with SyncDOOM,

    Hey, good to see you here. These doors are pretty great.

    With a fancy terminal, that is.

    Works best with SyncTERM v1.10+ (the only option if you want audio),

    Yes! Tons of terminals will have support for sure. Except ones like this
    C64 that I'm on ;) .. but we can't have everything!

    SyncRetro already supports Intellivison, NES, and classic Arcade games (ROMs), but not Gameboy or other handhelds.

    Now to get my friends to sign up to the BBS so we can play a multiplayer
    game of Chip & Dale's Rescue Rangers.


    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)