What was your favorite text adventure or graphics/text adventure for the Commodore 8-bit line?
Brent Hendricks <bphendri@bbs.catracing.org> wrote:
What was your favorite text adventure or graphics/text adventure for the
Commodore 8-bit line?
I always avoided the text adventures because of their limited
"understanding" of what you could do. I did try Hulk, or was
it Incredible Hulk.
In the beginning you were tied up and I guess you had to do
"bite lip" to get free. If you did not do so, you would be
forever stuck in the beginning. I never got anything done
and gave up.
Brent Hendricks <bphendri@bbs.catracing.org> wrote:
What was your favorite text adventure or graphics/text adventure for the Commodore 8-bit line?
forever stuck in the beginning. I never got anything done
and gave up.
What was your favorite text adventure or graphics/text adventure for the Commodore 8-bit line? Mine was Trasure Island by Windham Classics. It has the dubious honor of being one of the only adventure game that I ever solved (and it took me MONTHS!), it also got me to read the actual book by Rober Louis Stevenson.
I liked the game engine, and the graphics and music also added to the overall experience.
Odd, when trying to post this it was refused due to the header line
| Distribution: The Rat's Den Amiga - bbs.catracing.org:6840
How did this get into my header? I removed it now.
At times I still like logging onto my BBS and loading up some InfoGames text file advetures myself.
I was only ever able to complete
Treaure Island and Police Quest 3....
On 2026-06-10, Brent Hendricks <bphendri@bbs.catracing.org> wrote:
I was only ever able to complete
Treaure Island and Police Quest 3....
Someone is making a Scummvm engine for Synchronet.. We'll be able to
play Monkey Island and such games on BBSes soon.
With a fancy terminal, that is.
You can already play Gameboy games.
Re: Re: Favorite text adventure?
By: phigan to All on Fri Jul 24 2026 05:00 pm
On 2026-06-10, Brent Hendricks <bphendri@bbs.catracing.org> wrote:
I was only ever able to complete
Treaure Island and Police Quest 3....
Someone is making a Scummvm engine for Synchronet.. We'll be able to play Monkey Island and such games on BBSes soon.
That someone is me. :-) It's called SyncScumm and (along with SyncDOOM, SyncDuke, SyncRetro, SyncConquer, SyncMoo1, and SyncRPG) can be run on any DOOR32.SYS compatible BBS (not just Synchronet). I play to make an intro/demo YT video soon. I think it'll blow some minds.
Someone is making a Scummvm engine for Synchronet.. We'll be able to play Monkey Island and such games on BBSes soon.
That someone is me. :-) It's called SyncScumm and (along with SyncDOOM, SyncDuke, SyncRetro, SyncConquer, SyncMoo1, and SyncRPG) can be run on any DOOR32.SYS compatible BBS (not just Synchronet). I play to make an intro/demo YT video soon. I think it'll blow some minds.
Do these Sync* environments require that the sysop own the games, or do the games/some games come with packages like the Scummvm engine?
Do these Sync* environments require that the sysop own the games, or do the
games/some games come with packages like the Scummvm engine?
Some great SCUMM games are completely free and Synchronet (in gitlab now and included in next release) includes small installation packages for:
For commercial games (e.g. Maniac Mansion), the sysop needs to provide the (assumed purchased/owned) game
That someone is me. :-) It's called SyncScumm and (along with SyncDOOM,
With a fancy terminal, that is.
Works best with SyncTERM v1.10+ (the only option if you want audio),
SyncRetro already supports Intellivison, NES, and classic Arcade games (ROMs), but not Gameboy or other handhelds.
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