Any ideas for making this so it connects to nethack servers? I setup one recently at home. I can connect to it at telnet://shodan.synchro.net:2323, but
if I try it using *telgate it fails to connect, just sits there, no output.
the frontend i'm using it dgamelaunch, it's got terrible documentation, but maybe the source is better commented...
https://github.com/paxed/dgamelaunch
I'd like to be able to pass the login:pass as well, if you telnet from u*ix as
follows:
telnet shodan.synchro.net:2323 -l username:passsword
you'll see what I mean.
On 5/28/2013 11:47 AM, Android8675 wrote:I haven't tried Crawl (I assume you mean Stone Soup?), but I have tried Nethack, about 30 different builds of Rogue/Nethack variants for Windows. Either running through Synchronet's DOSXTRN or built in FOSSIL, NETFOSS, etc.
Any ideas for making this so it connects to nethack servers? I setup
one recently at home. I can connect to it at
telnet://shodan.synchro.net:2323, but if I try it using *telgate it
fails to connect, just sits there, no output.
https://github.com/paxed/dgamelaunch
telnet shodan.synchro.net:2323 -l username:passsword
I have Dungeon Crawl set up like a bbs door. I haven't tried setting up Nethack though but I would assume you could do the same thing.
I've set up some MUDs before and used mudgate, but thats been a while
and i dont have any up right now.
dgamelaunch is not listening to port 2323?I can connect with any telnet client to telnet://shodan.synchro.net:2323, I'm running a similar setup as nethack.alt.org which is basically dgamelaunch which lets you run nethack or similar roguelikes over telnet. For some reason dispite being a pretty simple console game, you can't just run nethack/win through a FOSSIL frontend like NETFOSS. I'm sure if I had time to delve into the nethack code I could figure out why...
Port 2323 is blocked by firewall/not configured in router?It's setup, seems to work fine, I used PuTTY and SyncTerm to connect from the office to my home computer, no problems.
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