Re: Add
By: Mr.Penguin to All on Wed May 24 2023 10:27 pm
Hello
I am new to this synchronet bbs. I am trying to run some older door games, I can not seem to get any to work. All the pre installed games are fine.
Is it that just the old 16 bit dos games will not run on 32 bit, even through syncronet bbs?
I have patched the exe files with tppatch.
the bbs system says I'm running the game but nothing happens, on either end. I.E. running in local mode.
Just asking.
Thanks
Re: Add
By: Mr.Penguin to All on Wed May 24 2023 10:27 pm
Hello
I am new to this synchronet bbs. I am trying to run some older door games, I can not seem to get any to work. All the pre installed games are fine.
Is it that just the old 16 bit dos games will not run on 32 bit, even through syncronet bbs?
I have patched the exe files with tppatch.
the bbs system says I'm running the game but nothing happens, on either end. I.E. running in local mode.
Just asking.
not sure what you mean copy fossil to win32 system. I am using the local installed fossil in SBBS.
Re: Running xtrn Games
By: Sarge to MRO on Sun May 28 2023 03:33 pm
not sure what you mean copy fossil to win32 system. I am using the local installed fossil in SBBS.
Yeah, typically it's SBBSEXEC.DLL that you'd have to copy to c:\windodows\system32, not a fossil driver.
I typically use the Synchronet
internal fossil driver and have never had to copy anything fossil-related out of the Synchronet directory.
Re: Running xtrn Games
By: Sarge to MRO on Sun May 28 2023 03:33 pm
not sure what you mean copy fossil to win32 system. I am using the local installed fossil in SBBS.
Yeah, typically it's SBBSEXEC.DLL that you'd have to copy to c:\windodows\system32, not a fossil driver. I typically use the Synchronet
SBBSEXEC.DLL is the 32-bit portion of the Synchronet Virtual UART/FOSSIL driver. And it's automatically copied to the Windows system32 director upon install (and has been very *many* years/versions of Synchronet).
Re: Running xtrn Games
By: Digital Man to Nightfox on Mon May 29 2023 03:03 pm
SBBSEXEC.DLL is the 32-bit portion of the Synchronet Virtual UART/FOSSIL driver. And it's automatically copied to the Windows system32 director upon install (and has been very *many* years/versions of Synchronet).
i had no idea it did that.
was it in a whatsnew file?
i had no idea it did that.
was it in a whatsnew file?
Probably. <shrug> That addition was made to the Windows installer around the time of Windows Vista, circa 2007.
MRO wrote to Digital Man <=-
i had no idea it did that.
was it in a whatsnew file?
Probably. <shrug> That addition was made to the Windows installer around the time of Windows Vista, circa 2007.
oh i was always telling people to copy their files into system32
to fix their issues, maybe they never used the installer and used
the cvs.
Yeah, typically it's SBBSEXEC.DLL that you'd have to copy to
c:\windodows\system32, not a fossil driver.
SBBSEXEC.DLL is the 32-bit portion of the Synchronet Virtual UART/FOSSIL driver. And it's automatically copied to the Windows system32 director upon install (and has been very *many* years/versions of Synchronet).
Re: Running xtrn Games
By: Digital Man to Nightfox on Mon May 29 2023 03:03 pm
Yeah, typically it's SBBSEXEC.DLL that you'd have to copy to
c:\windodows\system32, not a fossil driver.
SBBSEXEC.DLL is the 32-bit portion of the Synchronet Virtual UART/FOSSIL driver. And it's automatically copied to the Windows system32 director upon install (and has been very *many* years/versions of Synchronet).
Ah. I only ever ran the installer once when I first installed Synchronet in 2007. Over the years, I'd moved my BBS to different PCs (physical and virtual) several times, so I'd manually copy that DLL (I didn't think there would be a need to run the installer again).
Probably. <shrug> That addition was made to the Windows installer
around the time of Windows Vista, circa 2007.
oh i was always telling people to copy their files into system32 to fix their issues, maybe they never used the installer and used the cvs.
Or maybe you're just clueless.
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